6 Things That Second Life and Facebook Have in Common

As you may (or may not) know, I am in the heart of the valley all week attending two conferences. The first one was Graphing Social Patterns, and I am currently at Virtual Worlds 2007.


As you also may (or may not) know is that I tend to take copious notes at these conferences, alas, my Dell battery is crapping out on me (after only a year) and I was not able to live blog today.


After taking a whole day of hand written notes, I am exhausted, and am not in the mood to write it all up. So instead, I am making a list for you :)


6 Things That Second Life and Facebook Have in Common



  1. Second Life And Facebook are both virtual worlds



  1. Second Life and Facebook are both persistent environments



  1. Within Facebook and Second Life, content is social currency



  1. Second Life and Facebook are both storytelling vehicles, however most of the time, the content is the community



  1. In both Second Life and Facebook, brands need to adapt to the existing environment and not vice versus or they will certainly fail



  1. For marketers, Second Life and Facebook must be used as a strategic lever, not a strategy unto itself. If these platforms are not part of some larger push you will most definitely fail.


I have been thinking about social networks and virtual worlds a lot this week (obviously) and have many more things to add to this list, but I added all the items, YOU would not be able to contribute.



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